Close up of the Bureau

The Bureau of Dr. Goodman


The Bureau of Dr. Goodman is an example of transforming a utilitarian object into an interactive storytelling vehicle. We wrote a narrative to correspond with its physical attributes and era it was created.

The cabinet has twenty drawers, each containing a few different vignettes, or character perspectives, that describe the curious life of the fictional character Dr. Goodman. The story is experienced aurally, so when the user pulls one of the drawers, a character begins telling her part of the story. The drawers can be opened and closed at will, so either one or several characters can be speaking at once. The purpose of the Bureau of Dr. Goodman is to explore physical objects through which interactive stories might be best told.In collaboration with Emily Conrad.

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